View Full Version : Super Trial
HomewreckersStudio
27th November 2011, 16:50
Hi guys, I am a local motorcycle racing enthusiast from Auckland, New Zealand.
I thought you might be interested in having a look at the motorcycle game I have been working on.
This is a pre-release alpha version 3.0.0.
http://homewreckersstudio.blogspot.com/p/super-trial.html
Here is a game play video:
http://www.youtube.com/watch?v=jaj3FkcfEds
The Singing Chef
27th November 2011, 17:03
It also needs guns, lots of guns.
HomewreckersStudio
29th November 2011, 05:46
LOL the paddock girls will come (eventually). That stuff takes a long time to model and animate.
pzkpfw
29th November 2011, 07:04
Probably telling you something you already know; but a small detail like some suspension movement in the view of other bikes, adds a lot of "realism".
Katman
29th November 2011, 15:54
Wow, that took me right back to the 80's.
Grantman_
29th November 2011, 17:12
The rider's head movement felt good on initial impressions. Familiar movement.
sil3nt
29th November 2011, 17:26
What are you using to make the game? *edit* Helps if i click the link i see your using the unity engine. Good stuff!
I am assuming you are aiming for a fun arcade game rather than a sim.
Have you seen http://gp-bikes.com/ ?
Its a nice motorcycle sim with a new version coming soon. You can see some newer videos in the fourms. Could be some more inspiration for you :yes:
sil3nt
29th November 2011, 18:47
Had a bug where i hit the wall and did a massive stoppie but didnt actually crash. The bike was essentially resting on the riders helmet with no way to move.
Would be nice to have a deadzone in the middle of the steering as sometimes you can find it hard keeping straight (might just be my riding though :facepalm:).
Also collisions with what i guess should be the ghost bike is slightly annoying.
HomewreckersStudio
2nd December 2011, 07:27
Hey guys, thanks for the great feedback. What I am doing right now is implementing text chat so people can talk to each other online. After that I will do something to remedy the problem where you get stuck on your head. At the moment the game handles the upright stability of the bike all the time, I am going to change it so it only tries to correct the bike if both wheels are on the ground. That should fix a few issues regarding that.
I also want to fix the ghost crashing into you and taking you out. I have been testing the game every morning and find that I am apprehensive about passing the ghost because most of the time I am just taken out. I am going to do a sweep before moving the ghost to see if it will hit the player, if it is going to hit the player I just won't move it. That should stop the ghost from crashing into you and it won't matter if it just stops dead because if it's going to hit you it's probably not in a position you can see it anyway. Some testing should prove if I am right, I could also just slow the ghost down until it is clear of the player.
sil3nt
2nd December 2011, 15:45
Hey guys, thanks for the great feedback. What I am doing right now is implementing text chat so people can talk to each other online. After that I will do something to remedy the problem where you get stuck on your head. At the moment the game handles the upright stability of the bike all the time, I am going to change it so it only tries to correct the bike if both wheels are on the ground. That should fix a few issues regarding that.
I also want to fix the ghost crashing into you and taking you out. I have been testing the game every morning and find that I am apprehensive about passing the ghost because most of the time I am just taken out. I am going to do a sweep before moving the ghost to see if it will hit the player, if it is going to hit the player I just won't move it. That should stop the ghost from crashing into you and it won't matter if it just stops dead because if it's going to hit you it's probably not in a position you can see it anyway. Some testing should prove if I am right, I could also just slow the ghost down until it is clear of the player.Why not just disable the collision detection for player vs ghost?
HomewreckersStudio
5th December 2011, 07:35
Now that the game is basically where I wanted it to be I find that it is not all that exciting. I have decided to shelve this project and go on with something else. Just wanted to let you guys know.
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