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  1. #46
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    Back on the original topic, I started playing Far Cry 3 yesterday, it's actually pretty awesome. I hated the first one and never bothered with the second, but when I heard the third one was "like Skyrim with guns" I figured I'd check it out, as I do love a good sandbox and/or RPG, and it didn't disappoint.

  2. #47
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    Quote Originally Posted by Buyasta View Post
    Back on the original topic, I started playing Far Cry 3 yesterday, it's actually pretty awesome. I hated the first one and never bothered with the second, but when I heard the third one was "like Skyrim with guns" I figured I'd check it out, as I do love a good sandbox and/or RPG, and it didn't disappoint.
    1st one I thought was ok, 2nd one bored da shit outta me... So glad I didn't have to pay for it.
    How you finding da 3rd? biggest issue I had with 2 was the missions were the exact same thing over & over & over (they made no attempt to hide da fact), always at the opposite side of the map from which you picked them up too, it just became tedious & boring. So much so I gave up
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  3. #48
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    Quote Originally Posted by Scuba_Steve View Post
    1st one I thought was ok, 2nd one bored da shit outta me... So glad I didn't have to pay for it.
    How you finding da 3rd? biggest issue I had with 2 was the missions were the exact same thing over & over & over (they made no attempt to hide da fact), always at the opposite side of the map from which you picked them up too, it just became tedious & boring. So much so I gave up
    I haven't progressed all that far through the story, but the story missions are pretty varied. There are basically 3 types of side mission - Wanted Dead quests, where theres a guy hanging about somewhere with some bodyguards, and you have to kill him with a knife, although you can kill his friends however you like; Path of the Hunter quests, where you've gotta kill one or more wild animals with a particular weapon - for example, dogs with a shotgun, or a black panther with a bow; and then there's a third type which seem to be again pretty varied - I've seen no repetition of mechanic thus far, but I've only done 2-3 of them. Aside from that you have to climb radio towers to reveal the map, and capture outposts to take over territory and open up new safehouses and fast travel points, both of which are pretty much the same every time, but they're spread out enough to not get too repetitive and boring, and the outpost takeovers are pretty challenging if you're going for the undetected XP bonus - basically you can never be spotted, so you either need to let loose a wild animal to kill as many of the enemies as possible, or do a lot of moving around between cover with a suppressed sniper rifle.
    Not sure I'd enjoy it as much if I was just running in and shooting everyone up, but trying to do it stealthily - sneaking around and using melee takedowns and suppressed weapons is pretty fun. Unfortunately, being multi-platform it's got a couple of fairly common dumbed down for console issues - it's got a really stupid menu system that requires you to quit to the main menu before you can load a save, so if you screw up and need to restart, it's actually significantly quicker to run at a group of enemies and get killed than manually load your save game, thanks to the ridiculously long load times. You've also only got two save slots - one manual and one autosave.

    So yeah, it's definitely not perfect, but it's a lot better than I was expecting.

  4. #49
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    Anyone else tried Hawken, free to play mech multiplayer, just went open beta today. Have given it a go, think it'll be one to play once it is released properly, but not there's still a few annoyances which make me think it worth waiting.
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  5. #50
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    FC3 is worth a run... it's more of an animal slaughter simulator than a game though (setting rabid dogs on fire never gets old!)

    I have a beta pass to Hawken, thought I might have a look... I'm not really much of a gamer, but big robots hurting each other looks fun.

  6. #51
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    What's the new Medal of Honor like? It looks pretty good. The previous one was a major let down in the graphics department.

  7. #52
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    Quote Originally Posted by bogan View Post
    Anyone else tried Hawken, free to play mech multiplayer, just went open beta today. Have given it a go, think it'll be one to play once it is released properly, but not there's still a few annoyances which make me think it worth waiting.
    Quote Originally Posted by imdying View Post
    FC3 is worth a run... it's more of an animal slaughter simulator than a game though (setting rabid dogs on fire never gets old!)

    I have a beta pass to Hawken, thought I might have a look... I'm not really much of a gamer, but big robots hurting each other looks fun.
    Have just been playing Hawken, it's pretty sweet so far. Definitely be one to watch as the beta progresses.

    Only thing I'm not liking the look of is having to pay to get "Meteor Credits" in order to unlock visual modifications and paint jobs for your mechs.
    You can unlock new mech types and weapons just by playing and earning experience, but I don't wanna pay just to be able to change the look of my death bot.
    You want some advice - lightning strikes once, it does not strike twice!

  8. #53
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    Quote Originally Posted by GSF View Post
    Have just been playing Hawken, it's pretty sweet so far. Definitely be one to watch as the beta progresses.

    Only thing I'm not liking the look of is having to pay to get "Meteor Credits" in order to unlock visual modifications and paint jobs for your mechs.
    You can unlock new mech types and weapons just by playing and earning experience, but I don't wanna pay just to be able to change the look of my death bot.
    they gots to make moneys somehow & I'd rather that than have to pay for the mechs @least then you've got a choice

    This game is totally out from the norm tho. it's a PC exclusive mech game... PC exclusives are getting rarer & rarer by the day (with pretty much only RTS's & MMORPG's being left) & PC mech games even more so. Guess it's sorta good to see something on the PC that isn't a multi-platform generic shooter or the usual MMORPG
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  9. #54
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    Quote Originally Posted by GSF View Post
    Have just been playing Hawken, it's pretty sweet so far. Definitely be one to watch as the beta progresses.

    Only thing I'm not liking the look of is having to pay to get "Meteor Credits" in order to unlock visual modifications and paint jobs for your mechs.
    You can unlock new mech types and weapons just by playing and earning experience, but I don't wanna pay just to be able to change the look of my death bot.
    Are you sure you can unlock new types and weapons through play? They show up as requiring meteor credits on mine. I got no problem with having to pay for visual stuff, as SS says, they have to make money somehow, and I'd be happy to contribute, so getting new mech skins is a good way to facilitate.
    "A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal

  10. #55
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    Quote Originally Posted by bogan View Post
    Are you sure you can unlock new types and weapons through play? They show up as requiring meteor credits on mine. I got no problem with having to pay for visual stuff, as SS says, they have to make money somehow, and I'd be happy to contribute, so getting new mech skins is a good way to facilitate.
    It definitely looks that way. When you want to unlock a new mech/weapon/upgrade, mine gives me the prices in Hawken points (the blue ones earnt by playing) or Meteor credits (the red ones) and it usually costs a lot less in Meteor ones as you are actually paying money for them. I think unlocking a mech for me costs about 6000 Hawken points as opposed to 700 Meteor credits.

    I'm not sure what the model is going to be. Is it still going to be free to play when it's officially finished, or play by subscription?
    I don't really want to buy any MC yet as I don't know if I'll keep playing. But so far it's gravy just waiting for more maps, playing the same three on heavy rotation can get old.
    You want some advice - lightning strikes once, it does not strike twice!

  11. #56
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    Quote Originally Posted by bogan View Post
    Are you sure you can unlock new types and weapons through play? They show up as requiring meteor credits on mine. I got no problem with having to pay for visual stuff, as SS says, they have to make money somehow, and I'd be happy to contribute, so getting new mech skins is a good way to facilitate.
    I haven't actually gotten around to checking Hawken out yet, but it's pretty common practise in F2P games to have game-balance altering stuff, like in this case unlocking new mechs and weapons, unlockable through either pay or play, so you can either spend the time required to unlock everything, or just spend some money and get it right off the bat. Aesthetic stuff like skins, costumes etc. that have no impact on the actual gameplay, are much more common to see obtainable only by paying.

    It's been fairly well established that if you charge for crap like that, no one will care, if you charge for game-balance altering stuff that can also be earned, you'll get some bitching from your player base, but it'll most likely still go ok, but outside of mobile games, pay to win systems just aren't viable, your potential player base will just take one look and decide to go elsewhere, even if they might have been willing to spend some money if you were using one of the other two systems.

  12. #57
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    Yeh, the game developer has said it isn't a pay to win game. But my experience so far suggests it is, mechs and countermeasures only obtainable by paying, with mechs being $5USD each, suggest it is pay to win.
    Which isn't much, but for an open beta which still has a few bugs, I would have hoped these would be free or at least free to try for a little while (which two of them are, but no customising is available).

    Its very cool how you get your whole garage to choose from each deployment though, keeps the gameplay mixed up a bit.

    edit: Thought what I've seen so far was worth a tenner anyway, but apparently payments from NZ are not supported...
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  13. #58
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    Quote Originally Posted by bogan View Post
    Yeh, the game developer has said it isn't a pay to win game. But my experience so far suggests it is, mechs and countermeasures only obtainable by paying, with mechs being $5USD each, suggest it is pay to win.
    Which isn't much, but for an open beta which still has a few bugs, I would have hoped these would be free or at least free to try for a little while (which two of them are, but no customising is available).

    Its very cool how you get your whole garage to choose from each deployment though, keeps the gameplay mixed up a bit.
    Hmmn, yeah, their FAQ entry here says "In most cases" mechs and guns are unlockable through gameplay, that does tend to suggest they're not going with a 100% non pay to win system.
    That's unfortunate, I'd been planning on checking it out when I had some time, but in that case I just won't bother, and there'll be a huge number of people like myself who otherwise would have played and probably spent a bit of money here and there who'll just ignore it because of that decision - there's some acceptance of pay to win systems on mobile platforms, but I can't think of any successful ones on PC, the expectations are just different.

  14. #59
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    Quote Originally Posted by Buyasta View Post
    Hmmn, yeah, their FAQ entry here says "In most cases" mechs and guns are unlockable through gameplay, that does tend to suggest they're not going with a 100% non pay to win system.
    That's unfortunate, I'd been planning on checking it out when I had some time, but in that case I just won't bother, and there'll be a huge number of people like myself who otherwise would have played and probably spent a bit of money here and there who'll just ignore it because of that decision - there's some acceptance of pay to win systems on mobile platforms, but I can't think of any successful ones on PC, the expectations are just different.
    Yeh, I think they have tried pretty hard to balance the mechs out, so you can take down a brawler type with a scout type with the right strategy during normal gameplay, probably not one-on-one charging from the front though.
    Tbh I'm one of those gamers who would pay to get ahead, rather than spending half a day unlocking a mech through battle, I'd just spend 5 bucks to buy one, but can see why that option is good for others.
    Started playing as it is a low spec game while I wait for my graphics card to turn up but can't be assed playing for ages stuck with the shitty stock mech.
    "A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal

  15. #60
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    Quote Originally Posted by bogan View Post
    Yeh, I think they have tried pretty hard to balance the mechs out, so you can take down a brawler type with a scout type with the right strategy during normal gameplay, probably not one-on-one charging from the front though.
    Tbh I'm one of those gamers who would pay to get ahead, rather than spending half a day unlocking a mech through battle, I'd just spend 5 bucks to buy one, but can see why that option is good for others.
    Started playing as it is a low spec game while I wait for my graphics card to turn up but can't be assed playing for ages stuck with the shitty stock mech.
    Yeah, I don't have a problem with them allowing people with less time or patience to buy unlocks rather than doing them through gameplay, and I'd probably be willing to pay to buy one or two myself, for the sake of convenience and to support the developer, and I'd definitely be willing to buy a few skins if they're reasonably priced.
    And yet even if there are only one or two mechs or weapons that aren't obtainable any other way, ie. an amount of money I'd happily spend if it was optional, the fact that it isn't so infuriates me that I'd refuse to give them any money whatsoever.
    It makes little to no sense, I realize, but that's pretty much just how my mind works. I'm really hoping that they change their position on that by the time the game releases, because even if 95% of the core non-aesthetic stuff is unlockable by playing alone, I think the difference in numbers who'll give it a go and wind up playing will be immense between 95% and 100%, so it'll have a pretty massive impact on the size of their eventual player base, and as a result, the profitability of the game, and as a result, the amount of ongoing development and enhancement it receives.

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