
Originally Posted by
Scuba_Steve
price, consoles continually out perform, but in the 1st few years consoles play leapfrog with PC gfx too
direct coding to HW far outperforms having to go through API's just look at PC GFX cards they're probably round 50x more powerful than those in console by now but they're only pulling round 4x the performance.
What I meant with the 1 part where current consoles still outperform even the best PC GFX setup is current gen consoles can handle around 20,000 different "objects", even the best gaming PC's max out at 5,000 (or 2-3,000 without performance hit) hence why alot of bricks, grass, trees, people etc are just repeated & look the same (PC's can replicate the same object over & over far in excess of consoles). This is because they have to go though DirectX if they too could direct code then yes, they would far outperform consoles in variation as well, but given then choice people have in PC setups they can't direct code so performance takes a hit with API's.
As for "consoles holding back PC's" thats bullshit. The only ones holding back PC's is PC gamers like SMOKEU who doesn't like to pay for games & the majority of PC gamers who can't handle what PC's are capable of. Why on earth would you make a game only 5% of the PC gaming market is capable of running?
Bookmarks