Some info on it in this thread http://www.kiwibiker.co.nz/forums/sh...=indicator+hud
I tapped into a number of things, indicators, high beam, oil light, rpm, neutral. The transceivers I used were digital comms over SPI (iirc) so you can pair the bike/helmet units to each other and send a decent amount of data. Like if you're doing GPS speed, augment it with rpm from the bike to give a speed that updates a lot quicker.
"A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal
Nice,
How did you tap into the wires? Did you use a voltage reg?
Right now we have everything working. We have the speed updating every second, and the indicators working with RF just need to tap into the bike.
You seem to know heaps about motorbike circuitry (I don't hah). You might be the man to help me get this running.
If it all goes well, I'll be looking into marketing the HUD and getting investments.
price wise my HUD prototype cost me around $140. And thats with the branded arduino (I can build one myself if for mass producing).
Next week I'll post a thread with a video and photos so you guys can check it out.
Edit: also im trying not to tap into heaps of stuff on the bike as it's frowned upon.
Nah just a bunch of passives, was kinda tricky cos signals can change all over the show, active high/low, present/not when indicating. I think I just split the signla into two inputs, one if it were high, one if low, then used software to figure if it were toggling.
I reckon tapping into wires is no issue, you'll probably sell the intitial stuff to modders anyway. For the price of an extra dangly bit of wire you can add a lot more functionality to it, firmware being free of course. And the more info you have access to, the more likely you are to be able to hit the customer's value proposition.
"A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal
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