A huge part of Neels efforts to recreate reality in the sim results is all around the code needed to model the wave action within the pipe.
A 2T lives and dies on the correct timing and amplitude of the particle flow down the pipe, much as a 4T lives and dies on the intake tracts influence.
The latest code change that now has an accurate model of the actual wall temps effects has got the results even closer, without the demon fudge
factors Neels hates with a passion.
The only caveat i would add is that there is still some leeway for idiocy to creep in, and still get a result that seems fine ie 25* diffuser angles.
Go back to the old texts and you will find that very early on in the development of expansion chambers it was found that the angle that gave the best
energy recovery ( amplitude Vs period ) of the depression communicated to the Ex port during the scavenging phase was 16* included.
This is now modified somewhat in that we can and do have up to 6 different cones, all interacting and changing the shape of the negative pressure ratio plot
as seen at the port face when the piston is around BDC, but as is human nature we always think more must be better - even with single malts.
Just keep in mind that any energy used in the diffuser,must then reduce the energy available to be used in the reflection phase - there is only a finite ( and ever decreasing )
energy level available that starts when the piston cracks open the port.
Ive got a thing thats unique and new.To prove it I'll have the last laugh on you.Cause instead of one head I got two.And you know two heads are better than one.
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