Its not as simple as understanding the different dyno readings - the bottom line is that you will never see the crank power as simulated by EngMod on any dyno,
unless its connected to the ignition nut.
Or you can introduce a fudge factor ,like adjusting the inertia value so that you get a reading 10% high for example - if you really want to see the same results as the sim.
But you are right - we are dealing with small delta's on a dyno, to find what works and what doesnt, as long as your test procedure gives very repeatable results the actual number doesnt matter much.
Re the KTM , they all use VeeForce as stock I believe , so its very hard to get real improvements with these as you are severely limited in petal configuration , and making new stuffers is a nightmare.
Whereas the SKUSA CR125 reed block is easily able to be changed to give an extra 3 Hp simply by having differing petals top and bottom, and adding staggered backups to force symmetric inflow to the case..
If the late 125 is anything like the smaller engines , then there are big gains hiding in re configuring the A port hooks.
But of course the sim cannot replicate this type of scavenging improvement.
If you are using the engine in MX, then yes having it peak at 11750 will by definition mean that the pipe / porting is skewed toward making top end power - and that isnt what wins in short track dirt racing.
I would be looking at ways to pump up the upper mid that it must be lacking simply due to the peak rpm number.
Ive got a thing thats unique and new.To prove it I'll have the last laugh on you.Cause instead of one head I got two.And you know two heads are better than one.
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