Please let me know the offical rule on the engines.
125 aircooled
100cc water cooled
they are not allowed to be from a competition bike.
Do I have it close ??
Please let me know the offical rule on the engines.
125 aircooled
100cc water cooled
they are not allowed to be from a competition bike.
Do I have it close ??
It is all in here somewhere.
http://www.mnz.co.nz/regulations/rules/general-rules
Page 670 already, and I have not collated the links for 660 yet .... Ok got 660 done, now working on 670's
Recently I have been trying to find the posts that talk about pipes and collate and edit them. There is heaps of it and pages 620 630 640 650 and 660 have un edited collections of raw material. If your interested in expansion chambers they are worth a look. Pages 610 600 590 580 570 ..... 100 etc all have links lists to other stuff, then there is the Thread-Tools View-Thread-Images option that also helps to find the interesting pictures and posts.
P450
P461
p468
P472
p474
P476
p480
Up to p481
Merry Christmas TZ, thanks for sharing your wins and not quite wins on your way to developing your bike. See you next year ,cheers , Ken
Now that is a laugh. Even I could extract 40 HP from a blown 100 cc fourstroke. And a really dedicated foulstroketuner could make it 50. "But no competition engines"100 cc watercooled, 125 cc aircooled, 150 cc fourstroke, 100cc fourstroke supercharged or turbo. But no competition engines..
Mr Frits have a look here.
http://www.kiwibiker.co.nz/forums/sh...nduction-100cc
http://www.kiwibiker.co.nz/forums/sh...have-a-real-go
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Kinky is using a feather. Perverted is using the whole chicken
Merry Christmas Rob and the ESE Team (and National and International contributors),
thanks for sharing all your evperiences and wisdoms, for all of us to think about and attempt to apply.
Please long may it continue.
Have a great day
Brent (and I'm sure; the rest of the GPR team).
Hi 2T I think TeeZee is all for outfits that people have built themselves and was trying to pull the punters leg. " with a little dosh and no nouse the possibilities are 30+rwhp with little effort." Speedpro is better at the sardonic windup.
Buckets is about building something yourself, there is the Hyosung Cup for those that need a stock class to ride in.
I have been cleaning up inside the exhaust duct and un shrouding the side ex ports.
No matter how careful I tried to be tidying things up, the main Ex port which was at 73% crept out to 75%
Std A port angles were probably ok for a std pipe but with all the extra suck from the increased blow down and better pipe, the front of the A ports may need to be angled back some more. I will have to have a look at Frits Aprilia dwgs and some performance cylinders to see what angles they use.
I've finally caught up with this thread again!
I feel compelled to share something at least slightly interesting and constructive.
I've been playing with TZ's old copy of MOTA over the last year and a bit.
It's been very interesting simulating engines and seeing how changes affect the end result.
The program is relatively simple and there seems to be a lot about an engines attributes that it doesn't take into account when compared to Engmod (and likely others) but it has nevertheless been helpful in gleaning a basic idea of how the fundamental engine attributes interact.
Bearing in mind I'm a compete novice and most of this is not backed up by real testing...
Some general trends I've noticed in the sim:
Reeds seem finicky, getting them right is quite hard but rewarding.
It seems very hard to have too much reed area (I suspect the down sides aren't being shown by the sim.
I have started simulating mine with a 28mm carb (It has a 28mm Mikuni flatslide from an RG150), I haven't been able to find more 'Simpower' with a 32.
(I have a 32 in the drawer but the real engine seems happier with the 28 as they are now)
Generally Speaking; more exhaust port area means more power.
I'm mindful that the pipe designs that the sim likes might be too 'sucky' for the transfers on my engine; I'm going to try a mild pipe and a wild pipe.
Better combustion efficiency is a really, really good thing to chase! (I've run most of mine at a base of 0.8 for doing comparisons between pipes and other changes.
Pipes. I can see how a factory team would try many pipe designs to squeeze out a better result!
Ignition, I must make a basic map of the 'curve' on the KX125 ignition I'm running.
It would be great to be able to change it but I'm going to have to work within that box for a while.
My engine is a port reed, MOTA doesn't really take this into consideration so I created a piston port model too with an eye towards working out the optimum timing, that was interesting as it gave similar power to the full reed sim when I got it refined, this worries me that I may still have the reed stuff wrong, I need to spend some time with the engine apart to look at this in more detail.
Heinz Varieties
Koba it looks like your doing quite well using MOTA for simulating the outcome of design changes.![]()
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