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Thread: Tourist Trophy

  1. #76
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    Sounds change a bit too.
    To every man upon this earth
    Death cometh sooner or late
    And how can a man die better
    Than facing fearful odds
    For the ashes of his fathers
    And the temples of his Gods

  2. #77
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    Hahahhaha WOOOOOOOOOOOOOOO

    I just hooked it up to my massive stereo

    MT-01 sounds better now...

  3. #78
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    How does the physics compair to Superbikes TT?

    Anyone in Auckland got one? If yes, can I please come and have a go? If I like it, I'll rush out and buy one.

    I held a copy in my hand today at the store but thought I better play it safe as they don't do refunds.

    Cheers.


  4. #79
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    Quote Originally Posted by Motoracer
    How does the physics compair to Superbikes TT?

    Anyone in Auckland got one? If yes, can I please come and have a go? If I like it, I'll rush out and buy one.

    I held a copy in my hand today at the store but thought I better play it safe as they don't do refunds.

    Cheers.
    not quite the same as playing it but you might get a fair idea from
    http://video.google.com/videoplay?do...tourist+trophy

  5. #80
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    Quote Originally Posted by sil3ntwar
    not quite the same as playing it but you might get a fair idea from
    http://video.google.com/videoplay?do...tourist+trophy
    Looks cool. Good sense of speed. 100mph looks like 100mph.

    Handling seems to have weight and not be overly arcade like either.

    EDIT: the dude does seem a bit hard on the brakes at big lean angles though...
    ...

  6. #81
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    It's a good game, get it. You need to be prepared for a big learning curve if you havent played GT4 and MotoGp...

  7. #82
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    Quote Originally Posted by MrPeanut
    It's a good game, get it. You need to be prepared for a big learning curve if you havent played GT4 and MotoGp...
    they should bring it out on PC it looks good..
    There's nothing more exhilarating than pointing out the shortcomings of others, is there? -Clerks

  8. #83
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    Quote Originally Posted by Motoracer
    How does the physics compair to Superbikes TT?

    Anyone in Auckland got one? If yes, can I please come and have a go? If I like it, I'll rush out and buy one.

    I held a copy in my hand today at the store but thought I better play it safe as they don't do refunds.

    Cheers.
    Yo man, any time. You got my number? PM me.

  9. #84
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    29th October 2003 - 21:14
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    I hired it out today and borrowed the neighbour's PS2.

    The physics disappoint me.

    I think I'm not going to be satisfied until they make a motorcycle game where the motorcycles handle like bikes. Tourist Trophy seems pretty much the same as MotoGP2 in the basic way the bikes respond and move - flopping around about the tyre contact patch and requiring you to push the joystick over and hold it depending on how far you want the bike to lean. It's closer to driving a car than riding a bike.

    Other complaints are I couldn't figure out how to make the bikes wheelie, do burnouts or do stoppies...

  10. #85
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    Ride a sports bike like a cbr 600/1000 and you ll do wehllies stoppies powerslides etc no prob
    Burnouts are not possible but you can drag the front wheel for smoke

    Noobs rubbish the physics but they're pretty spot on once you play properly.

  11. #86
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    on the video replay thingy (the google one), bottom left, you've got brake on the left, accelerator on the right, what's the middle thingy?
    There's nothing more exhilarating than pointing out the shortcomings of others, is there? -Clerks

  12. #87
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    It would seem wheelies and stoppies are possible.

  13. #88
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    Quote Originally Posted by MrPeanut
    Ride a sports bike like a cbr 600/1000 and you ll do wehllies stoppies powerslides etc no prob
    Burnouts are not possible but you can drag the front wheel for smoke

    Noobs rubbish the physics but they're pretty spot on once you play properly.
    I tried a cbr600rr in one of the licence tests and a gsxr1000 on a track in arcade mode. Neither of them wheelied or stoppied. Obviously I'm doing something wrong game wise, but with either bike, jamming on the front brake would send you over the handlebars in real life. Similarly, wacking the throttle open on the gsxr1000 in 1st should have lifted the front wheel a bit at least.

    The cornering physics might work well for a game once you learn to play it, but they're far from an accurate simulation of how a real bike handles.

    On a real bike you apply pressure to the bars to turn them left, the front wheel starts to track left and the bike leans to the right, and you adjust the pressure on the bars so that the bike balances in the turn - this balancing only requires a small amount of pressure on the bars. Towards the end of the turn, you apply pressure to turn the bars right, the front wheel tracks more to the right and the bike stands up and you release the pressure on the bars.

    If it were an accurate simulation, the joystick would have to take the place of the bars and the bike would have to respond similarly.

    If the handlebars on a real bike made it respond like the bikes in Tourist Trophy and MotoGP2, then to turn right, you would turn the bars to the right and hold them at a fixed position applying a constant pressure. This would make the bike turn right and at the same time lean over to the right. Throughout the turn you would have to maintain the pressure on the bars to keep turning and leaning. If you wanted to lean further and turn sharper, you'd turn the bars further right and hold them there with even more force. At the end of the turn, you could release the bars and the bike would pop upright and go in a straight line.

    The above description is not how real bikes respond, it's far more like a car responds (minus the leaning) than a bike.

  14. #89
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    Quote Originally Posted by erik
    I tried a cbr600rr in one of the licence tests and a gsxr1000 on a track in arcade mode. Neither of them wheelied or stoppied. Obviously I'm doing something wrong game wise, but with either bike, jamming on the front brake would send you over the handlebars in real life. Similarly, wacking the throttle open on the gsxr1000 in 1st should have lifted the front wheel a bit at least.

    The cornering physics might work well for a game once you learn to play it, but they're far from an accurate simulation of how a real bike handles.

    On a real bike you apply pressure to the bars to turn them left, the front wheel starts to track left and the bike leans to the right, and you adjust the pressure on the bars so that the bike balances in the turn - this balancing only requires a small amount of pressure on the bars. Towards the end of the turn, you apply pressure to turn the bars right, the front wheel tracks more to the right and the bike stands up and you release the pressure on the bars.

    If it were an accurate simulation, the joystick would have to take the place of the bars and the bike would have to respond similarly.

    If the handlebars on a real bike made it respond like the bikes in Tourist Trophy and MotoGP2, then to turn right, you would turn the bars to the right and hold them at a fixed position applying a constant pressure. This would make the bike turn right and at the same time lean over to the right. Throughout the turn you would have to maintain the pressure on the bars to keep turning and leaning. If you wanted to lean further and turn sharper, you'd turn the bars further right and hold them there with even more force. At the end of the turn, you could release the bars and the bike would pop upright and go in a straight line.

    The above description is not how real bikes respond, it's far more like a car responds (minus the leaning) than a bike.
    you haven't noticed the main problem? the game is built by the same people that made GT4.. meaning a whole bunch of cagers are gonna play this, and get pissed off if they can't "hold left to go left", they don't want realism.. stupid stupid cagers
    There's nothing more exhilarating than pointing out the shortcomings of others, is there? -Clerks

  15. #90
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    Quote Originally Posted by Motoracer
    I held a copy in my hand today at the store but thought I better play it safe as they don't do refunds.

    Cheers.
    I believe EB (electronic botique) has a 14 day return period.

    I just noticed yesterday that the rider's right hand moves with throttle, - cool.
    I have deep pockets. It's just that it's a deep empty pocket...........

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