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Thread: Next gen gaming consoles

  1. #76
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    Quote Originally Posted by SMOKEU View Post
    I still don't understand why people play FPS games with a console controller. It's just a complete waste of time. Mouse and keyboard FTW.
    Kinect style cameras will end those controllers

  2. #77
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    Quote Originally Posted by steve_t View Post
    Kinect style cameras will end those controllers
    Mentioning Kinect, the camera part will have limited use for awhile yet I reckon. But rumours have it the mic will be integrated into the next xbox meaning we should see more voice features, used correctly it could make for some interesting & more immersive gaming
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  3. #78
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    Personally I think the next logical step to take is to integrate the camera and microphone into the display, Then any system plugged into it can make use of it, and other apps can be run from the display itself such as video conferencing/Skype.

    but then, I can also see consoles being integrated into the display unit as well, Making a worthy "smart tv" with a library of media and games delivered digitally.

    I can't see cameras taking away the need for controllers entirely though, But that's for the kids to decide.

  4. #79
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    Quote Originally Posted by Headbanger View Post
    But that's for the kids to decide.
    and perhaps a foregone conclusion if we let the fat ones decide
    "A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal

  5. #80
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    2013 should be an interesting year...
    We should start to see if the WiiU s going anywhere
    Possibility of PS4 & Xbox [next] releasing
    Ouya releasing
    SteamBox hitting stores

    Not 100% that the latter 2 are actually filling a gap, seems they're more trying to create a gap to fill. Gonna be interesting to see what they do anyways.
    Ouya appears to be catering to the casual gamer with a very low entry point, but with the way TV's are going lately I could actually see them being absorbed or licensed to TV manufactures to become one with the TV.
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  6. #81
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    Quote Originally Posted by Scuba_Steve View Post
    It's not the same as a console tho, console tends to be a "better experience", there's even a study out there to back it up (like going to the stadium vs watching on TV for sports)
    Also some games lose what made them awesome when they "upgrade" silent hill is perfect case in point, that which made it scary is lost with enhanced GFX because they were playing to a limit & everything was built round that limit. Not everything is better "enhanced"
    I know what you're talking about, even if it seems counter-intuitive to some. Two other examples in the same vein are animated figures and robots. The more human-like we try to make either of those, the more they stand out as not being human at all. I'm not sure I agree with what that study found as it is counter to my own experience, but I expect inside the context of their study it worked out (maybe party gaming?).

    Headbanger show us some pics of your racing sim. I ditched my G25, and I'm looking for one of those 'uprated' controllers to bolt a Momo too. Fanatec?

  7. #82
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    I agree on the mouse/controller thing though... there is no comparison, a mouse is the only way to play an FPS. Aim assist etc just destroy gaming. Halo I've never understood... it's just second rate crap. If it wasn't the best of a bad breed (i.e. controller based FPS for children) it wouldn't be as popular as it is IMO.

  8. #83
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    Quote Originally Posted by imdying View Post
    Halo I've never understood... it's just second rate crap. If it wasn't the best of a bad breed (i.e. controller based FPS for children) it wouldn't be as popular as it is IMO.
    Yeh, but its a sci-fi epic (easy sale to me!), the gameplay (apart from ODST) is good console fps, but as you say, doesn't keep up with PC shooters.
    "A shark on whiskey is mighty risky, but a shark on beer is a beer engineer" - Tad Ghostal

  9. #84
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    Quote Originally Posted by imdying View Post
    Halo I've never understood... it's just second rate crap. If it wasn't the best of a bad breed (i.e. controller based FPS for children) it wouldn't be as popular as it is IMO.
    It's not the best of anything, it's popularity comes about through "fun" factor. The same way COD shot to the top, they're both arcade'y fun to play games not to be taken seriously.
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  10. #85
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    Quote Originally Posted by imdying View Post

    Headbanger show us some pics of your racing sim. I ditched my G25, and I'm looking for one of those 'uprated' controllers to bolt a Momo too. Fanatec?
    hmmm....I'm running a G27, and its merely bolted to a desk and plonked in front of a projector screen. Not really photo material.

  11. #86
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    Fair enough. That was my next choice, but my momo is soon to become redundant, and it's unlikely that I'll replace my current car with one without an airbag wheel, so I was hoping to repurpose it as a sim wheel.

  12. #87
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    Quote Originally Posted by imdying View Post
    I know what you're talking about, even if it seems counter-intuitive to some.
    Meh, he used Silent Hill as his example, A game series that received overall positive reviews with special mention of the graphical advancement made with each release and generation of hardware.

    The vast majority of people liked what they saw, The series was enhanced with the better technology. Suggesting that they should have built each game to the limitations of the PS1 is delusional.

    The one big mis-step, a port to PC of one of the later titles without updating the textures or the control system. That I'm afraid is lack of enhancement, and rather then supporting a really dumb statement it just high lights the fact that we have to at times put up with some shitty low end console ports.

  13. #88
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    Porting can be tricky. For example, the texture sizes on a 360 are twice the size (dimensionally) of a PC (or PS3 as I understand it). Now that makes it sound like the 360 has better texture support, and technically they do, but the execution isn't the same so they're never actually used in that way. So when you port it from 360 to a PC, there can be quite a bit of art rework to do, as the alternative is to just reduce the texture size to suit the PC, which will make it actually look worse and waste all the extra power the PC has. Now that seems like a simple decision, but it doesn't account for release dates and how much money will it make them. There is a whole lot of little stuff like that which creates impediments in the porting process, which is one of the reasons why they're amalgamating their tools further and further, and thus hopefully the alignment of the PC and XBox software products.

    Unfortunately, the effect of being slaved to a generic controller is well known, and the dumbing down of games is a direct result of that, and one of the key reasons why console games are more or less crap. In past iterations of consoles that has never been much of a problem as the target markets have been more or less separate.

    If you accept that console gaming has basically dumbed down gaming, and stripped it of depth and quality, then I have bad news for you... it's going to get worse before it gets better, assuming it even does. Even once the devs get their filthy mitts on the next generation hardware, there's a gap of a few years whilst they work out the best way to eek maximum performance out of them... not only that, but you have a market that will quite happily buy simplified games such as Black Ops etc. To a PC gamer, such games are repugnant as they have been exposed to what can really be done when you're not tied to the generic controller medium and lack of RAM, but that's where the money is.

    Battlefield is a good example of how badly console gaming can hurt PC gaming... BF3 is utter tosh when compared to something like even Desert Combat, which should be so inferior in every regard as not to be funny. Really, to call BF3 a 'Battlefield' game is almost insulting to the original developers at DICE... it's now just scripted rubbish console fodder and nothing else.

  14. #89
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    On occasions, consoles hit a home run... Golden Eye on the N64 makes a mockery of the rule that FPS' on consoles are crap. Ok that's not to say it wouldn't be better on a PC, but she's not bad for what she is.

  15. #90
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    Personally I consider the steam box will have an additional negative effect on PC gaming, As it will replicate what has happened with consoles. Game developers will build down to meet a lower level rather then use the capabilities inherent in the structure of the platform.

    But now we won't even have bad ports, we will simply have bad pc games. Purpose built to run on shitty hardware.And even worse as steam is a starting point for a lot of smaller game devs with their green light system. they won't be able to strive to impress the high-end niche market and make a name for themselves.

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