Cloud gaming service 
OnLive this week entered a form of bankruptcy  and layed off "over half" of its employees. The usual internet  kerfuffle broke out, with accusations flying in all directions, as  employees discovered that receiving company shares isn't much of a  benefit if that company is broke and will never reach the IPO. During  the explanations some interesting numbers emerged, like the company  having 2 millions registered users and 
8,000 servers, but people actually playing were only between 800 and 1,800 depending on the time of day.
Recent reviews  suggest that this might be due to OnLive only working well if you have a  very good broadband connection to the internet of over 5 Mbps.  Personally, I live in a densely populated country and have 30 Mbps VDSL  (a technology in which broadband speed is not shared, thus doesn't  diminish at peak time); but many people either have slower internet, or  have cable internet, where your speed goes down when your neighbor  starts surfing the internet. Other concerns cited by various reviewers  were a limited library of games, and newer games being somewhat  expensive. On the plus side the service enabled you to play PC games on a  dedicated $99 microconsole, your iPad, your Mac, or even your  smartphone.
			
		
 
	
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